Monday 23 December 2019

Update 1.002 is now live!

AI Vendetta has been out for a while but that doesn’t mean we’ve stopped developing it! We’ve been looking at some of the bugs that were still left in the game as well as possible improvements to the game. Therefore, we’ve come up with several bug fixes but also some improvements to the game, focusing mainly on making the AI more challenging by adding new behaviors and refining the existing ones. Additionally, it’s the holiday season, so we’ve added a festive surprise to the game as well as bonus content for those who complete the game! So give AI Vendetta a chance if you haven't already, it's on sale on Steam until the 2nd of January! Happy holidays!

Be sure to let us know your thoughts on the game, especially if you run into any issues while playing!
You can reach us here, on Steam and through our website.

Below is a list of all the changes for update 1.002, note: this list may contain spoilers! Don’t read any further if you don’t want to see spoilers for the game!


Updates 1.002:

Features

  • New extras menu that can be unlocked by completing the game.
  • Collect all secrets and play the original Beta levels.
  • A Festive surprise!
General
  • Boss 3 difficulty tweaks to add more challenge.
  • Boss 3 fixed missing particles.
  • Player rocket fire rate has been slightly increased.
  • Added additional explanation about wind funnels to sector 3 Level 2.
  • Fixed issue where in certain situations you could not damage Boss 5 during phase 2.
  • Fixed issue where the player’s magnet ability would sometimes stay enabled during boss 5 after releasing an obstacle.
  • Fixed issue where the profile page would not correctly update after having completed the game.
  • Fixed level select issue when the last played level was the final boss fight.
  • Fixed issue in terminal where the arrow keys/controller would navigate incorrectly through buttons.
AI
  • AI characters now have an investigation state where they will try to immediately look in the direction they were hit from.
  • Smash Robot has been buffed to be slightly faster in its movement and attacks and has increased vision range.
  • Turrets now have motion prediction to more accurately shoot at the player.
Motion prediction in action!

You can also read about this update on Steam.

Tuesday 17 September 2019

Update 1.001 is now live!

Just two weeks ago AI Vendetta launched after several years of development. The run up to the release and the time after have been really exciting for us as we hope you have been (or will be) enjoying the game. We have of course also been playing the game and have been tinkering and tweaking it ever since. That is why today we want to announce the first update to the game to address some issues and improve the game further. Should you run into any issues or have feedback, be sure to let us know! Feel free to reach out to us here, on Steam or through our website with any questions or feedback!

Below is a list of all the changes for update 1.001, note: this list may contain spoilers! Don’t read any further if you don’t want to see spoilers for the game, but rest assured we are doing our very best to keep improving the game!



Updates 1.001:
  • Added version number to main menu page and home page.
  • Disabled controller input when Steam overlay is active.
  • Option menu items can now be unfocused by pressing B when playing with controller.
  • Controls-, Options-, Credits- and Level Select screens now exit/cancel when pressing ESC or the B button on controller.
  • Added destruction particles and sound effects for debris and protective energy shields.
  • The right trigger on controller can now be used for primary actions (shoot-, laser- & magnet ability) in addition to pressing the A button.
  • The left trigger on controller can now be used for secondary actions (long distance magnet ability) in addition to pressing the X button.
  • Proximity mine now has damage range indicator.
  • Fixed issue where a turret in level 3 of the first sector could not rotate correctly and wasn’t able to hit Proto at all angles.
  • Reduced Proto’s recovery time after using the Ground-Pound ability from 1.5 to 0.9 seconds.
  • Added dialog to level 2 of sector 3 to explain that Proto’s Ground-Pound ability can also break certain objects and can stun enemies for a short period of time.
  • The title screen now prompts to “Press any button to start” when a controller is connected, instead of “Press any key to start”
  • “Cannot transform” sound effect volume balanced.
  • Fixed “ammo depleted” sound effect not playing.
  • Fixed proximity mine explosion sound not playing.

You can also read about this update on Steam.

Tuesday 3 September 2019

AI Vendetta launched

Yesterday was an exciting day as we've finally launched AI Vendetta on Steam! After years of hard work and dedication AI Vendetta is now a reality. We want to thank everyone who supported us so much, without you we couldn't have made it! In the last moments before launch we managed to get a few finishing touches in the build and we will continue to do so in the coming period. Feel free to reach out to us if you run into any problems while playing and we'll help you as best as we can. Enjoy!



Sunday 18 August 2019

Launch Date Confirmed

Today we've got some more exciting news, the time has finally come for us to start wrapping up the project and hit the publish button on Steam. In just a few weeks the game will be available on Steam for everyone to play. In the meantime we will be finishing up the last few tweaks to the store page as well as putting the finishing touches on the game, making sure we can offer you the best possible experience. Our goal is for the game to be available to play on 2019/9/2.

We want to thank everyone that was involved with the game over the years and hope that you'll enjoy playing it as much as we enjoyed creating it! All of your support has meant the world to us and we couldn't have done it without your help!




Our roadmap for the coming weeks:

  • August: Final bugs will be fixed and tweaks to the game will be made
  • End of August: The store page will go live
  • End of August: Full game will be available for Beta players
  • Early September: The game will be released (We are aiming for 2019/9/2


You can expect another post from us very soon as when the store page is finally unveiled.